Essaie ceci :
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
void
display(void)
{
********glClear(GL_COLOR_BUFFER_BIT);
********glutSolidSphere(0.5,20,20);
********glFlush();
}
void
init(void)
{
********glClearColor(0.0,0.0,0.0,1.0)...